Friday, July 31, 2009

Physics Question help?

Vector b vector has magnitude 13.6 and direction 22° below the +x-axis. Vector c vector has x-component Cx = -1.2 and y-component Cy = -5.2.


(a) What are the x- and y-components of b vector?


Bx =___


By =___





(b) What is the magnitude and direction of c vector?


Magnitude ___


Direction ___° clockwise from the +x-axis





(c) What is the magnitude and direction of c vector + b vector?


Magnitude ___


Direction ___° clockwise from the +x-axis





(d) What are the magnitude and direction of c vector - b vector?


Magnitude ___


Direction ___° clockwise from the +x-axis





(e) What are the x- and y-components of c vector - b vector?


( - )x =


( + )y =








Our prof gave us these questions to study for our midterm and I was hoping you guys could give me some help as to how to go about solving


thanks a bunch

Physics Question help?
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Instructions :


All vectors must start at the origin: (x,y) = (0,0).


The vectors must be fairly short,


the vectors are constrained to:








( -10 %26lt; x %26lt; +10 ) and


( -10 %26lt; y %26lt; +10 )





Create two vectors then press the "A + B" button.





Create vectors by moving the cursor to the origin,


then press and hold the mouse button while dragging


the mouse away from the origin and release the mouse


button when you have the desired vector.





Vectors will "snap" to the nearest grid line ( an integer value ).











That was simple, wasn't it ?


Would you like to be less restricted ? Ok.





The first vector can be a little longer:








( -15 %26lt; x %26lt; +15 ) and


( -15 %26lt; y %26lt; +15 )





The second vector will be restricted, bound by a lightly drawn


yellow rectangle, and the constraints may or may not seem


reasonable, but there is a reason, which may become apparent.





The constraints on the second vector depend on the first vector.





Making the first vector relatively long will result in having


the constraints be drawn more tightly on the second vector.








After you create two vectors, you may use any of the buttons labeled:








"A + B", "B + A",


"A - B", "B - A"








You can press any of these buttons,


and any combination of the buttons.





When multiple vector operations are requested, they will drawn together


( the previous resultant vectors are not erased ).





The graph may move when you first press one of the vector addition


or subtractions keys.





I guarantee that no resultant vector will ever


run off the edge of the grid ( it may go right to the edge ).





Let me know if you can create vector that does go beyond the edge ...





( But I know that you can't. )





When a vector subtraction operation takes place the negation of sutracted


vector will be drawn in orange, this vector is added to the other vector


to create the resultant vector.





There is a "hints" line at the bottom of the right panel which flashes


simple, friendly hints and an "out of bounds" warning at approriate times.








I've often wondered if people actually read the instructions ....


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